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  • PROJECT
    • GAME
      • PROJECT M
    • FILM
      • STAY WITH ME
      • EYES ON ME
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  • Our Tech
    • Digital Human 3D Scan
    • Facial Capture
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    • CONTACT INFO
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  • Our Story
  • PROJECT
    • GAME
      • PROJECT M
    • FILM
      • STAY WITH ME
      • EYES ON ME
      • BOHWAGAK
    • MOBILE
  • Our Tech
    • Digital Human 3D Scan
    • Facial Capture
  • Notice
  • Contact US
    • CONTACT INFO
    • JOB CAREER

FACIAL CAPTURE

Our internal facial rig is based on Facial Action Coding System,
tailored to accommodate ergonomic muscle movement,
which allows us to apply the accurately measured extension
and contraction data of the skin from unique details of
an individual’s expressions to real-time characters.

Mobile Based Performance Capture

We established our own facial capture pipeline using a mobile device.

Our pipeline allows us to verify an actor’s performance in real-time through Unreal Engine and record the data to our server simultaneously.

Facial Retargeter /
Editing System

Our facial capture system includes Facial Retargeter and Facial Editing Tool which allows us to improve analyzed raw facial animation data.

Using these tools, we can make animation of certain parts of the face more smooth and natural or exaggerated depending on specific needs.

Dynamic Skin System

Our character supports Skin Microstructure Deformation.

For facial expressions, depending on the degree of changes made to the skin, Stretch maps are created by our scan system. This Dynamic Skin System maximizes the details of facial expressions on real-time characters.

Performance Capture Pipeline

Our performance capture pipeline includes a recording system that records facial, body motion, and voice simultaneously, keeping visual and audio data in sync on our server.

Heavy volume of data is sorted and stored based on each take to maximize data management efficiency.

This allows us to preview data on the spot when needed through Unreal Engine.

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